WASD move · Shift sprint · C crouch · Z prone · Q/E lean · LMB fire · RMB ADS · R reload · V melee (murder holes) · F context (barricade · reinforce · vault · hostage · plant/defuse · rappel hook) · G remote detonate · 1 primary · 2 secondary · 3 operator gadget · 4 breach charge/barricades · Space vault / detach rope · L flashlight · T destruction tier X-ray · B WebMCP DOM overlay · Tab scoreboard
Rappel: look at an exterior wall (from the ground) or at the roof edge and press F. W/S climb, A/D traverse, Shift fast descent, C invert (upside down), F Breach & Swing through the window in front, Space push off.
Walls: red soft = holes & breaches · yellow semi = studs stay (see/shoot through) · white solid = indestructible. Defenders hold F on soft walls/hatches to reinforce (2 each).